Microsoft Releases Updated Guide to Array Microphone Implementation
A major update to a white paper from Microsoft provides previously-unavailable details on how the Acoustic Echo Cancellation and Microphone-Array Beamforming processing built into Windows Vista is implemented, as well as how to test it and use it. Click here to download the updated white paper from the Microsoft web site.
Step-by-step instructions are provided on how to structure firmware for USB-based microphone array devices, along along with details on the Microphone Array Geometry Descriptor Format and Audio Packet Overview. The document goes on to describe how an application discovers a microphone array and how to retrieve the microphone array geometry.
Voice Capture DMO Structure and Interfaces are documented, along with step-by-step instructions on how an application can initialize the Voice Capture DMO, set the DMO Output Format, and process DMO inputs and outputs.
Examples are provided for USB Microphone Array Descriptors, Device and Configuration Descriptors, Microphone Terminal and Unit Descriptors, and Audio Streaming Interface Descriptors.
The Microphone Array Coordinate System is also documented.
This is followed by actual source code examples which are similar but not identical to the source code in the AECMicArray demo that is part of the Windows SDK. There is also some new source code for a sample unit test which discovers devices and retrieves array geometry. This code contains some of the functionality included with Microsoft's new Microphone Array Verification Tool.
Click here to download the updated white paper from the Microsoft web site.For additional software details, see the voice capture DMO sample code, which is installed with the Windows Software Development Kit (SDK) under the %MSSDK%\Samples\Multimedia\Audio\AECMicArray\ folder.
Finally, the KSAUDIO_MIC_ARRAY_GEOMETRY and KSAUDIO_MICROPHONE_COORDINATES structures are documented. Any audio driver supporting beamforming microphone arrays must include these properties in order to use the AEC DMO in source mode. Alternately, an application can provide the geometry directly if it uses the DMO in filter mode, though this requires quite a bit more plumbing in order to get the same result.
Click here to see Optimal Sound's previous coverage of the High Quality Voice Capture DirectX Media Object (DMO).
Additional links are provided to white papers from Microsoft researcher Dr. Ivan Tashev:
A New Beamformer Design Algorithm for Microphone Arrays, March 2005
Self-Calibration Procedure for Microphone Arrays, July 2004
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For Microsoft documentation on DirectX Media Objects, click here .
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